Crowd dynamics
Coordinated development of a real-time simulation that models pedestrian navigation, collision response, obstacles, congestion, points of interest, and group behavior with force-based vector dynamics.
P—006 / Simulation + analysis
A real-time agent-based crowd simulation in C and SDL2 modeling pedestrian navigation, collision response, obstacle avoidance, congestion, points of interest, and group behavior using force-based vector dynamics.
Coordinated development of a real-time simulation that models pedestrian navigation, collision response, obstacles, congestion, points of interest, and group behavior with force-based vector dynamics.
Pairwise pedestrian interactions combine Boids separation, alignment, and cohesion with family-group attraction and probabilistic navigation decisions. Seeded randomness makes emergent crowd behavior reproducible.
An automated experiment runner executes independent simulation processes concurrently and records 27 agent-level behavioral and physical variables for reproducible parameter studies.
Parameter sweeps, principal component analysis (PCA), outlier filtering, correlation analysis, and trajectory visualization reveal how attraction radii and force constants affect crowd behavior.